Rapid-fire Ammunition [ 4 ] Silver Rounds
→ 50 Calibre Heavy Machine Gun
→ Re-Arms at Own or Allies bases Loading Zones
Moves Any Direction
→ Starting position are base [ MG ] quadrants
→ Armed Machine Gunner moves [ 1–2 ] quadrants
→ Unarmed Machine Gunner moves faster [ 1–4 ] quadrants
→ Can move under aircraft in flight
→ Can move diagonally between occupied quadrant
→ Cannot move through quadrants occupied by Ground pieces
Fires Any Direction
→ Attacks by firing from its position into the target quadrant
→ Can fire:
→ In any direction [ 1–2 ] quadrants
→ At Air and Ground targets
→ Over Landscape / Structures at opposing Aircraft
→ Around friendly ground Units in Line of Fire
→ Under friendly Aircraft
→ Over enemy ground Pieces at opposing Aircraft
→ Under enemy Aircraft at opposing ground Units
→ Cannot fire through:
→ Leading pieces in Line of Fire
→ Landscape / Structures to hit Ground Units directly behind
→ Cannot Destroy:
→ Structures [ HQ AMMO ]
→ Heavy Armour [ TANKS ]
Suppressive Fire Protection
→ Any direction [ 1–2 ] quadrants
→ Protects Armed Units against Rapid-Fire ammunition
→ One round of ammunition is removed from Machine Gunner
Positive Identification [ PID ]
→ Can provide PID any direction [ 1–5 ] quadrants
→ Cannot provide PID when obstructed by Landscape