Rapid-fire Ammunition [ 4 ] Silver Rounds
→ 120mm Cannon Shells & 7.62 Machine gun
→ Re-Arms at Own or Allies bases Loading Zones
Moves Horizontally & Vertically
→ Starting positions are base [ T1 & T2 ] quadrants
→ Armed Tank moves [ 1–5 ] quadrants
→ Unarmed Tank moves faster [ 1–10 ] quadrants
→ Can move under aircraft in flight
→ Cannot move through quadrants occupied by Ground pieces
→ Cannot move directly through Landscape TREES
Fires Horizontally & Vertically
→ Attacks by firing from its position into the target quadrant
→ Can fire:
→ [ 1–5 ] quadrants
→ At Air and Ground targets
→ Over Landscape / Structures / friendly ground Units
→ Under Friendly Aircraft
→ Over enemy ground Pieces at opposing Aircraft
→ Under enemy Aircraft at opposing ground Units
→ Cannot fire:
→ Through opposing Leading pieces in Line of Fire
→ Through Landscape TREES to hit Camouflaged Commandos
Suppressive Fire
→ Vertically & horizontally [ 1–5 ] quadrants
→ Protects Armed Crews against Rapid-Fire ammunition
→ One round of ammunition is removed from Protecting Tank
Positive Identification [ PID ]
→ Can provide PID any direction [ 1–5 ] quadrants
→ Cannot provide PID when obstructed by Landscape
→ Requires PID confirmation when firing over Landscape TREES